![]() ![]() $200 a person? And it gives +15-20% hapiness? Awesome.īut no its trash. You're thinking damn that's pretty sweet. Why? Gift shop makes you $200 a pop (newsagent gives $120) and takes 3 seconds to serve a person. And if that's what you want, its better to have one manning a gift shop. The only time cafe sorta breaks even is when a max customer service assistant is manning it. You can use cafe space to put down useful rooms like toilets, staff rooms, diag rooms and treatment rooms. Large cafes (2-4 stalls) only add to a huge traffic jam.why? Because theres only ONE ENTRANCE.Ĩ vending machines take up less space than a cafe, serve 4 times people faster, sending them on the way, and add less trash as long as you have trashcans. Limiting cafe to staff own = lose money on it. But that advantage simply doesn't come close to covering the inefficencies introduced by the cafe. You CAN make a cafe work, and it does have some small advantages: Namely, I think that a patient who has eaten at the cafe won't need to eat or drink again for the duriation of their visit. As a side note, a patient who has actually received food and sat down will abort the eating animination if they are being called to their next appointment - doesn't help much, but. It isn't clear to me if this period of time runs from "Entered the cafe -> sat down to eat" or from "got food -> sit down to eat" (I think it is the former), but whatever it is, it has catastrophic effects on efficency. ![]() It works much better if you lay it out so that there is sufficent space for a straight line of sufficent length leading ot each of the servers, but that requires tons of space.īut the critical problem is that once a patient has entered the cafe they won't leave if they are called to their next appointment. Since patients in a queue (of any sort) periodically re-evaluate which queue is shortest, this can lead to large numbers of people moving in slow motion as they attempt to switch queues. Note that if a cafe has multiple servers, and you don't allow sufficent space for the queue to form (in a straight line!) then you'll end up with a mass of people clipping into one another (and moving very slowly as a result). Spoiler alert Putting down a cafe immediately breaks the game. It took way too long to figure out why the level that introduced the cafe was so much harder than the rest. It's a completely unusable part of the game. ![]() You can't even get patients to order food. When people are getting into the cafe it reaches a critical mass in which people run into each other and the actual cafe itself slows down. which means you'll need vending machines to satisfy patient's hunger. The only way to move things along is to shut down the cafe. You will get these giant queues at times of 30 people waiting for food. The result is adding a cafe slows down all diagnosis and cure times across your hospital. Instead of being bumped in an appointment they keep their place in line and just keep the queue from never moving. They will line up endlessly to get food and so if you don't have as many cafes as you have GPs, well they never go to their appointments. Patients get hungry and they will preferentially go to a cafe for food over vending machines. I just don't understand how they could have been released in the game as they are. ![]()
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